Brett Wayne Schmidt brett@brettschmidt.com www.brettschmidt.com -Education- Eastern Washington University; Cheney, WA Graduated March 2005 Bachelor of Arts in Multimedia Programming Music Minor -Work Experience- Mechanical Motion: 3D Technical Modeler -Worked March 2005 to present (currently employed) -Modeling of invention ideas -Currently using 3D Studio Max Advanced Method: 3D Artist -Worked during November 2005 (contract work) -Creation of game show set models to be used as backdrops for live actors -All modeling completed in 3D Studio Max and texture creation using Photoshop King Maker Game Mod: Lead 3D Modeler -Worked November 2005 to present -Game mod based off of Half Life 2 -Modeling weapons and other props as needed in 3D Studio Max -Texturing my own work along with models others have created using Photoshop Central Valley High School: DVD Production Artist -Worked May 2005 (contract work) -Fundraising DVD for marching band -Features multi camera angle technology -Combustion, Photoshop, and Premier used for tasks ranging from color correction to graphic creation Square Soft: Beta Tester -Worked 1994 to 1996 -Playing through and looking for errors in Super NES games before they are released -Worked on four games -Other Work Experience- Central Valley High School – Marching Instructor, 1 year CompUSA – Customer Service, Cashier, 1 year Loews Cineplex Theaters – Food Service, 2 years Seattle Times - Paper Delivery, 7 years -2D/3D Skills- 3D Modeling -Experienced in the creation of clean low and high poly models that animate well using 3D Studio Max -Excellent in providing accurate models due to my work of modeling invention ideas -Technical background for a clear understanding of mechanical devices -The ability to decide the proper amount of detail given to objects depending on its importance -Accurate camera matching Texturing -Use of displacement, bump, normal, and opacity maps for efficient and quicker modeling of objects -Strong UVW mapping skills -Ability to make good yet efficient textures that tile well within Photoshop -Knowledgeable in the use of texture effects to reduce render time and computer work for real time objects Animation -Proper use of key frames, Reactor, and controllers such as noise, Bezier, and path constraints -Commonly Used Programs- Discreet 3D Studio Max Adobe Photoshop Adobe Premier Macromedia Flash -Awards- Music scholarship at EWU State finalist in solo/ensemble music competition Washington All-State honor band -Activities- Junior high and high school band (6 years) Collegiate music ensembles (5 years) Seattle Cascades Drum and Bugle Corps (2 years) Seattle All-City Marching Band (1 year) -Interests- Computers Aviation Music Cars -References- Available upon request